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  • RSVSR BO7 Zombies Cursed Mode Relics Unlock Tips

    Cursed Mode in Black Ops 7 Zombies isn't something you dabble in between casual runs. The first time you load into Ashes of the Damned with no minimap and that sad little starter pistol, it clicks: you're not "warming up," you're being tested. If you've ever used a CoD BO7 Bot Lobby to get your timing down or learn routes without the chaos, Cursed Mode is where that knowledge actually matters, because the fog doesn't care and neither do the dead.



    Unlocking it the right way
    Yes, the community cracked it wide open after the first Easter Egg clear, but your account still has to earn the invite. You need to beat the main quest on Ashes of the Damned at least once. That means getting power online, building the Undead Gauntlet, and pushing through the fights that drag you from Janus Towers over to Blackwater Lake. People try to shortcut it, but there isn't one. You can poke around and even collect certain Relic steps before you finish the quest, sure, but the game won't let you equip any of that stuff until you've got a clean Easter Egg completion on record.



    Relics: the pain you choose
    Relics are the real hook, because they're not buffs. They're basically you signing a waiver that says "make it worse," and the payoff is better drops and the kind of loot you don't see in normal survival. The Dragon Wings Relic is a perfect example. First, reach Round 20. Then hit the jump pad between the Farm and the Plaza. While you're in the air, you've got to shoot three purple orbs before you land. Miss one and you're riding that pad again, hoping you don't get slapped mid-flight. Nail it and you'll open a portal into a Grim Trial where power-ups can actually punish you instead of saving you. Live through the Trial and the Relic's yours.



    Candle runs and a nasty memory check
    The Lawyer's Pen is more of a scavenger job, but it's still tense because the map's never "quiet" in Cursed Mode. Bring Napalm Burst or a Molotov, then track down three red candles: one near Juggernog in Ashwood, one tucked in the farmhouse bedroom, and one out in a lakeside cabin. Light them correctly and you'll move the step forward, but it's easy to get clipped while you're searching corners. If you want something even meaner, the Focusing Stone asks you to hold it together until Round 40 and then solve a wine-bottle memory puzzle at the Blackwater Cabin, when your hands are already shaky from the round speed.



    What actually keeps you alive
    Most wipes aren't "bad luck," they're bad pacing. Don't be a hero without Juggernog and Stamin-Up, and don't pretend you'll memorize the fog routes in one night. Use Old Tessie for safer movement when visibility turns into soup, and rotate objectives like you're playing for time, not style. The grind can be brutal, but when you finally see Ultra Weapon Rarity show up after a clean Relic run, it feels earned in a way normal matches don't, and it's exactly why people keep chasing CoD BO7 Bot Lobbies practice before stepping back into the curse.RSVSR is where BO7 Zombies feels less like guesswork and more like a proper plan. If you're jumping into Cursed Mode after the Ashes of the Damned quest, you'll want clean routes, perk picks that actually save runs, and Relic unlock steps you can trust. We break down the Round 20 grind, brutal trials, and Relics like Dragon Wings (mid-air orb shots), Lawyer's Pen (red candles), and the Round 40 Focusing Stone chase, plus what to prioritise for Golden Armor and Tier IV Pack-a-Punch at https://www.rsvsr.com/call-of-duty-black-ops-7 Get in, gear up, and earn it the hard way.
    RSVSR BO7 Zombies Cursed Mode Relics Unlock Tips Cursed Mode in Black Ops 7 Zombies isn't something you dabble in between casual runs. The first time you load into Ashes of the Damned with no minimap and that sad little starter pistol, it clicks: you're not "warming up," you're being tested. If you've ever used a CoD BO7 Bot Lobby to get your timing down or learn routes without the chaos, Cursed Mode is where that knowledge actually matters, because the fog doesn't care and neither do the dead. Unlocking it the right way Yes, the community cracked it wide open after the first Easter Egg clear, but your account still has to earn the invite. You need to beat the main quest on Ashes of the Damned at least once. That means getting power online, building the Undead Gauntlet, and pushing through the fights that drag you from Janus Towers over to Blackwater Lake. People try to shortcut it, but there isn't one. You can poke around and even collect certain Relic steps before you finish the quest, sure, but the game won't let you equip any of that stuff until you've got a clean Easter Egg completion on record. Relics: the pain you choose Relics are the real hook, because they're not buffs. They're basically you signing a waiver that says "make it worse," and the payoff is better drops and the kind of loot you don't see in normal survival. The Dragon Wings Relic is a perfect example. First, reach Round 20. Then hit the jump pad between the Farm and the Plaza. While you're in the air, you've got to shoot three purple orbs before you land. Miss one and you're riding that pad again, hoping you don't get slapped mid-flight. Nail it and you'll open a portal into a Grim Trial where power-ups can actually punish you instead of saving you. Live through the Trial and the Relic's yours. Candle runs and a nasty memory check The Lawyer's Pen is more of a scavenger job, but it's still tense because the map's never "quiet" in Cursed Mode. Bring Napalm Burst or a Molotov, then track down three red candles: one near Juggernog in Ashwood, one tucked in the farmhouse bedroom, and one out in a lakeside cabin. Light them correctly and you'll move the step forward, but it's easy to get clipped while you're searching corners. If you want something even meaner, the Focusing Stone asks you to hold it together until Round 40 and then solve a wine-bottle memory puzzle at the Blackwater Cabin, when your hands are already shaky from the round speed. What actually keeps you alive Most wipes aren't "bad luck," they're bad pacing. Don't be a hero without Juggernog and Stamin-Up, and don't pretend you'll memorize the fog routes in one night. Use Old Tessie for safer movement when visibility turns into soup, and rotate objectives like you're playing for time, not style. The grind can be brutal, but when you finally see Ultra Weapon Rarity show up after a clean Relic run, it feels earned in a way normal matches don't, and it's exactly why people keep chasing CoD BO7 Bot Lobbies practice before stepping back into the curse.RSVSR is where BO7 Zombies feels less like guesswork and more like a proper plan. If you're jumping into Cursed Mode after the Ashes of the Damned quest, you'll want clean routes, perk picks that actually save runs, and Relic unlock steps you can trust. We break down the Round 20 grind, brutal trials, and Relics like Dragon Wings (mid-air orb shots), Lawyer's Pen (red candles), and the Round 40 Focusing Stone chase, plus what to prioritise for Golden Armor and Tier IV Pack-a-Punch at https://www.rsvsr.com/call-of-duty-black-ops-7 Get in, gear up, and earn it the hard way.
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  • Hey guys! So I have decided to post a special present on CrypTok in the form of a printable image.

    I have created a new board game called $PEND! It is a fast-paced, imagination-fueled board game where the goal isn’t to save money—it’s to spend it creatively, endlessly, and joyfully. Players take turns rolling one or more dice and moving around the board, landing on different dollar-value spaces that determine how much they must “spend” on that turn. But this isn’t about real money—it’s about imagination, creativity, and the art of thinking abundantly.

    Each turn, players must come up with something to spend their assigned amount on. The twist? Every spending idea must be unique. You can’t repeat purchases, which pushes players to think bigger, weirder, and more creatively as the game goes on. One turn you might buy a dream house, the next you might fund a movie, build a theme park, or book front-row tickets to your favorite band. The possibilities are endless, and that’s exactly the point.

    Landing on the START space raises the stakes: everyone at the table must suddenly spend $1,000,000, turning the game into a burst of high-energy creativity. Meanwhile, each player has a one-time option to “save” their money instead of spending it—but only once per game, so timing is everything.

    As the rounds continue, the challenge becomes mental as much as it is imaginative. If a player runs out of ideas and can’t think of something to spend their money on, they’re eliminated. The game continues until only one player remains—the ultimate spender, whose creativity outlasted everyone else.

    $PEND! is more than a game—it’s a playful exercise in abundance, imagination, and breaking out of scarcity thinking. Whether you’re playing casually with friends or turning it into a competitive creativity showdown, every session becomes a wild journey through what’s possible when limits don’t exist.

    I tried to sell this board game before but I have decided to upload it for free. If you love the game, please consider tipping me CrypTok tokens.

    Enjoy!
    Hey guys! So I have decided to post a special present on CrypTok in the form of a printable image. I have created a new board game called $PEND! It is a fast-paced, imagination-fueled board game where the goal isn’t to save money—it’s to spend it creatively, endlessly, and joyfully. Players take turns rolling one or more dice and moving around the board, landing on different dollar-value spaces that determine how much they must “spend” on that turn. But this isn’t about real money—it’s about imagination, creativity, and the art of thinking abundantly. Each turn, players must come up with something to spend their assigned amount on. The twist? Every spending idea must be unique. You can’t repeat purchases, which pushes players to think bigger, weirder, and more creatively as the game goes on. One turn you might buy a dream house, the next you might fund a movie, build a theme park, or book front-row tickets to your favorite band. The possibilities are endless, and that’s exactly the point. Landing on the START space raises the stakes: everyone at the table must suddenly spend $1,000,000, turning the game into a burst of high-energy creativity. Meanwhile, each player has a one-time option to “save” their money instead of spending it—but only once per game, so timing is everything. As the rounds continue, the challenge becomes mental as much as it is imaginative. If a player runs out of ideas and can’t think of something to spend their money on, they’re eliminated. The game continues until only one player remains—the ultimate spender, whose creativity outlasted everyone else. $PEND! is more than a game—it’s a playful exercise in abundance, imagination, and breaking out of scarcity thinking. Whether you’re playing casually with friends or turning it into a competitive creativity showdown, every session becomes a wild journey through what’s possible when limits don’t exist. I tried to sell this board game before but I have decided to upload it for free. If you love the game, please consider tipping me CrypTok tokens. Enjoy!
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  • REWARDY - WATCH,PLAY,EARN AND MORE

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  • PIN AI AIRDROP
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  • My daughter calls to say oh my gosh mom I thought you just gave Cheznie an old guitar, but her instructor says it’s a classic with over $3000!! You blessed her!
    This is my granddads old 1962 Fender Mustang now in the hands of this precious girl. And she deserves it. Perfect grades and plans to work for NASA 🫶🏼

    Picture of great grandpas old band and him playing his other guitar on the left. My uncle in the middle. Those were the days, seeing him play when I was a weee child.
    My daughter calls to say oh my gosh mom I thought you just gave Cheznie an old guitar, but her instructor says it’s a classic with over $3000!! You blessed her! This is my granddads old 1962 Fender Mustang now in the hands of this precious girl. And she deserves it. Perfect grades and plans to work for NASA 🫶🏼 Picture of great grandpas old band and him playing his other guitar on the left. My uncle in the middle. Those were the days, seeing him play when I was a weee child.
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  • RSVSR What Arc Raiders Patch 1.20 Really Means for the Toro and Economy

    Patch 1.20 is now sitting on Arc Raiders' servers, and you're looking at roughly a 1.2 GB download no matter where you play. It's not some huge season drop, but you'll feel the ripple pretty fast—especially if you've been watching your wallet and your loadout. If you've been topping up ARC Raiders Coins to keep your stash healthy, today's changes make it a little clearer what the devs want: fewer shortcuts, more actual raiding, and less of the same gear showing up every single run.



    Shop refresh without the fuss
    The storefront got a small but noticeable refresh. There's a new Couro Cru skin priced at 1100 coins, and it's the kind of look you'll spot in the lobby and immediately recognise. On top of that, two new hairstyles landed—one gradient style with bangs, and a low bun—both sitting at 400 tokens each. It's not going to change your gunfights, sure, but players do care about identity in extraction games. You see the same silhouettes all night and it gets old. This at least gives people a reason to tweak their Raider again.



    Toro shotgun brought back to earth
    If you've been leaning on the Toro, you're gonna notice the difference in your first couple of fights. It was way too strong for a green-tier gun, and plenty of people were treating it like the obvious "why would I run anything else?" pick. Pellet damage drops from 7.5 to 7, and the fire rate slows from 43 down to 38, which messes with that easy two-tap rhythm. The spread also opens up, going from 4.5 to 6, so those cheeky mid-range deletes don't land the same. Add harsher damage fall-off and a longer total reload time at 5.7 seconds, and now you actually have to commit to shotgun distance and timing instead of bullying everyone from awkward angles.



    Economy and bug fixes that hit real habits
    The money side is the other big shift. A lot of folks were crafting and flipping Energy Ammo because it was basically free profit, and the devs finally pulled the plug. The sell price got chopped from 1000 coins to 200, which is brutal if you were funding your entire kit that way. It also means you'll see fewer players sprinting straight to the same crafting loop every session. On the technical side, two annoying issues are gone: Comets and Fireballs should stop making noise after they're destroyed, and those sticky spots around the dam and the Space Port elevator have been cleaned up. If you're still planning your buys, it's worth keeping an eye on how the market settles before you dump more cash into ARC Raiders Coins cheap for the next set of runs.RSVSR's where Arc Raiders feels fresh again—Patch 1.20 tightens the meta with a proper Toro nerf, fixes those lingering Comet/Fireball audio glitches, and patches annoying map traps at the dam and Space Port. New store looks? Couro Cru plus two new hairstyles, so you can flex while you adapt. If you're topping up for cosmetics or planning your next run, https://www.rsvsr.com/arc-raiders-coins is the quick stop, along with guides and straight-up useful tips from players who actually grind.
    RSVSR What Arc Raiders Patch 1.20 Really Means for the Toro and Economy Patch 1.20 is now sitting on Arc Raiders' servers, and you're looking at roughly a 1.2 GB download no matter where you play. It's not some huge season drop, but you'll feel the ripple pretty fast—especially if you've been watching your wallet and your loadout. If you've been topping up ARC Raiders Coins to keep your stash healthy, today's changes make it a little clearer what the devs want: fewer shortcuts, more actual raiding, and less of the same gear showing up every single run. Shop refresh without the fuss The storefront got a small but noticeable refresh. There's a new Couro Cru skin priced at 1100 coins, and it's the kind of look you'll spot in the lobby and immediately recognise. On top of that, two new hairstyles landed—one gradient style with bangs, and a low bun—both sitting at 400 tokens each. It's not going to change your gunfights, sure, but players do care about identity in extraction games. You see the same silhouettes all night and it gets old. This at least gives people a reason to tweak their Raider again. Toro shotgun brought back to earth If you've been leaning on the Toro, you're gonna notice the difference in your first couple of fights. It was way too strong for a green-tier gun, and plenty of people were treating it like the obvious "why would I run anything else?" pick. Pellet damage drops from 7.5 to 7, and the fire rate slows from 43 down to 38, which messes with that easy two-tap rhythm. The spread also opens up, going from 4.5 to 6, so those cheeky mid-range deletes don't land the same. Add harsher damage fall-off and a longer total reload time at 5.7 seconds, and now you actually have to commit to shotgun distance and timing instead of bullying everyone from awkward angles. Economy and bug fixes that hit real habits The money side is the other big shift. A lot of folks were crafting and flipping Energy Ammo because it was basically free profit, and the devs finally pulled the plug. The sell price got chopped from 1000 coins to 200, which is brutal if you were funding your entire kit that way. It also means you'll see fewer players sprinting straight to the same crafting loop every session. On the technical side, two annoying issues are gone: Comets and Fireballs should stop making noise after they're destroyed, and those sticky spots around the dam and the Space Port elevator have been cleaned up. If you're still planning your buys, it's worth keeping an eye on how the market settles before you dump more cash into ARC Raiders Coins cheap for the next set of runs.RSVSR's where Arc Raiders feels fresh again—Patch 1.20 tightens the meta with a proper Toro nerf, fixes those lingering Comet/Fireball audio glitches, and patches annoying map traps at the dam and Space Port. New store looks? Couro Cru plus two new hairstyles, so you can flex while you adapt. If you're topping up for cosmetics or planning your next run, https://www.rsvsr.com/arc-raiders-coins is the quick stop, along with guides and straight-up useful tips from players who actually grind.
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  • Some displays are hard to resist!

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    Credit: Shockfactor Ai
    Some displays are hard to resist! #cryptok #unhinged #ShockfactorAi Credit: Shockfactor Ai
    Haha
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  • Is it just me or is Netflix just played out and there's nothing to watch? #netflix #everyone
    Is it just me or is Netflix just played out and there's nothing to watch? #netflix #everyone
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  • U4GM Where to Find MLB The Show 26 Legends and WBC Cards

    I've been trying not to overthink the early access grind, but with March 2026 basically staring us down, it's hard. SDS finally laid out a big chunk of the Diamond Dynasty launch pool, and it looks like the kind of drop that changes how you plan Day 1. If you're already saving up MLB The Show 26 stubs and mapping out your first programs, you'll feel it fast: there isn't just one "correct" lineup path this year. There are real options, real trade-offs, and cards that actually fit different playstyles instead of being quick-sell fodder.



    Legends that matter right away
    The Classics and Legends groups aren't doing that thing where you get a few headliners and a bunch of names you never see online. Manny Ramirez and David Wright are the kind of bats people will force into lineups even if the meta shifts. Lou Boudreau's glove plays too, especially when everyone's still timing up fastballs and every extra out matters. George Brett and Ken Griffey Jr. being back feels like comfort food, but the big talking point is the 99 OVR Signature Series Albert Pujols. A launch Pujols at that level is nuts. It's not just hype—he's the sort of card that changes how opponents pitch, which means your whole order gets better.



    Depth cards and the sneaky wins
    What I like most is how the middle tiers look usable. Breakout and Veteran cards like Paul Goldschmidt or Willie McGee aren't there to fill a binder; they're there to win you games while you build toward the monsters. The Contributor and Standout series has that "finally" feel too—Adrian Beltre and Graig Nettles give you defence you can trust, and it saves runs in a way you actually notice. A lot of players don't talk about it, but early season Ranked is messy, and clean defence plus a couple of clutch swings can carry you through the chaos.



    WBC energy and the new arm chase
    WBC content coming back is such a good move. The cards always look different in your inventory, and they pull you into building teams that aren't just the usual MLB-only template. Munetaka Murakami at 90 OVR feels like a legit bridge card, and then you've got the big global names—Shohei Ohtani, Aaron Judge, Juan Soto—sitting there like long-term goals or cornerstones depending on how you pack or grind. On the pitching side, the new Jolt and Last Ride series adds personality and purpose. Billy Wagner showing up in Jolt packs is a straight-up problem for hitters, and Yu Darvish gives you that mix-and-match arsenal people hate facing. The collector angle's strong too, and if you're tempted to buy MLB The Show 26 stubs to keep pace, it's because SDS made the launch pool feel worth chasing instead of waiting out.At U4GM, MLB The Show 26 feels less like a grind and more like your kind of run. Stack launch Legends like Pujols, Morgan, and George Brett, then spice it up with WBC heat from Ohtani, Judge, or Murakami. Need stubs for packs, programs, and quick roster upgrades? https://www.u4gm.com/mlb-the-show-26/stubs Build smarter, play more, and keep Diamond Dynasty fun.
    U4GM Where to Find MLB The Show 26 Legends and WBC Cards I've been trying not to overthink the early access grind, but with March 2026 basically staring us down, it's hard. SDS finally laid out a big chunk of the Diamond Dynasty launch pool, and it looks like the kind of drop that changes how you plan Day 1. If you're already saving up MLB The Show 26 stubs and mapping out your first programs, you'll feel it fast: there isn't just one "correct" lineup path this year. There are real options, real trade-offs, and cards that actually fit different playstyles instead of being quick-sell fodder. Legends that matter right away The Classics and Legends groups aren't doing that thing where you get a few headliners and a bunch of names you never see online. Manny Ramirez and David Wright are the kind of bats people will force into lineups even if the meta shifts. Lou Boudreau's glove plays too, especially when everyone's still timing up fastballs and every extra out matters. George Brett and Ken Griffey Jr. being back feels like comfort food, but the big talking point is the 99 OVR Signature Series Albert Pujols. A launch Pujols at that level is nuts. It's not just hype—he's the sort of card that changes how opponents pitch, which means your whole order gets better. Depth cards and the sneaky wins What I like most is how the middle tiers look usable. Breakout and Veteran cards like Paul Goldschmidt or Willie McGee aren't there to fill a binder; they're there to win you games while you build toward the monsters. The Contributor and Standout series has that "finally" feel too—Adrian Beltre and Graig Nettles give you defence you can trust, and it saves runs in a way you actually notice. A lot of players don't talk about it, but early season Ranked is messy, and clean defence plus a couple of clutch swings can carry you through the chaos. WBC energy and the new arm chase WBC content coming back is such a good move. The cards always look different in your inventory, and they pull you into building teams that aren't just the usual MLB-only template. Munetaka Murakami at 90 OVR feels like a legit bridge card, and then you've got the big global names—Shohei Ohtani, Aaron Judge, Juan Soto—sitting there like long-term goals or cornerstones depending on how you pack or grind. On the pitching side, the new Jolt and Last Ride series adds personality and purpose. Billy Wagner showing up in Jolt packs is a straight-up problem for hitters, and Yu Darvish gives you that mix-and-match arsenal people hate facing. The collector angle's strong too, and if you're tempted to buy MLB The Show 26 stubs to keep pace, it's because SDS made the launch pool feel worth chasing instead of waiting out.At U4GM, MLB The Show 26 feels less like a grind and more like your kind of run. Stack launch Legends like Pujols, Morgan, and George Brett, then spice it up with WBC heat from Ohtani, Judge, or Murakami. Need stubs for packs, programs, and quick roster upgrades? https://www.u4gm.com/mlb-the-show-26/stubs Build smarter, play more, and keep Diamond Dynasty fun.
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  • AIRDROP WITH WALLET APP
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    Link thumbnail
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  • Good morning friends 🫶🏼
    Looks like a beautiful day in Panama!
    Some smoothies and meditation first
    ……and then we are off to play Texas Holdem at JJs. A cute little place on the water. Enjoying friends, drinks and a view ta boot!
    Only 3 more poker games for us at this location, before we take off on SV Vitesse to open waters. 🤙
    ♦️♠️♥️♣️

    🫶🏼D
    Good morning friends 🫶🏼 Looks like a beautiful day in Panama! Some smoothies and meditation first ……and then we are off to play Texas Holdem at JJs. A cute little place on the water. Enjoying friends, drinks and a view ta boot! Only 3 more poker games for us at this location, before we take off on SV Vitesse to open waters. 🤙 ♦️♠️♥️♣️ 🫶🏼D
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